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cherry-coke2
12-31-01, 08:10 AM
I am trying to setup a DOD (Day of Defeat -- Half-Life MOD server)...be patient and i will explain my problem and all i've tried..........

I have a Dual PIII 500 on asus p2b-ds, w/ about 650mb of pc133,
im using just a cheap ass ATI video card, 3-com 10/100 ethernet card, and a ibm 7200rpm hardrive.

I'm running Win2000 ADV server, and I have DOD setup with FireDaemon.

I have my server running on a 6mb/2mb "CABLE" connection. I've checked out all the caps on the modem its actaully more like 4mb/1.5mb, and have tested many times using DSLreports = (2500kbps/1300kbps avg.) Over the weekend I setup a quick webpage using IIS with a 100mb download link and downloaded from my server to my home pc....it averaged about 139KBps.

My problem is that my server runs like s*#t (I can only get 11-12 players on my "CABLE" connecction before it starts lagging and becomes unplayable. I have tried playing with the max and min rates in the server.cfg and have it set at about max =1200 and min = 1150. I've tried other combinations, but to no avail at this time.

According to Half-Life server Documentation each user connected to server uses about 34kb of bandwidth....I "should" have no problems getting 17-18 players on my "CABLE" connection!!!

CHECK THIS OUT ---->>> I moved server to a buddies, he has a ADSL 1.5mb/768kb conn........and my server ran like a champ!!!! I was actually able to get 17-18 players on it before i started getting lag. (this was only for testing and I am unable to keep server located there).

Is there any known issues with running a server on cable vs DSL (my isp knows and approves the server on their network)?????

Is there anyone out there smart enough to help me troubleshoot this problem....I want to setup a DOD server!!!!!!!! But at this cable is my only option for bandwidth...I hope someone can help!

Cherry-Coke
cherry-coke@neo.rr.com

Kip Patterson
12-31-01, 08:46 AM
I wonder if the problem has something to do with the number of packets sent by the game application?

Try this:

Repeated the 100mbyte web page download to your home PC, but first configure your home machine to have an MTU of 250. That will force the server to send 6 times the number of packets sent in the earlier test. If it were a straight Ethernet connection that would increase the overhead for TCP/IP and Ethernet headers from 4% to 24%, so you should see slowdown of about 20%. It may be much more.

You might also configure the NIC in the server for 10BaseT half duplex rather than auto configure if you haven't done so.

You're not running a router, are you?

Kip

cherry-coke2
12-31-01, 09:11 AM
Hey KIP,

Presently I have setup the server using your sguide_tweak_2k, so the MTU is currently set at 1500.........U want me to change it from 1500 to 250???

"You might also configure the NIC in the server for 10BaseT half duplex rather than auto configure if you haven't done so." ---> would i change that to 100BaseT halfduplex....or the 10BaseT Half duplex...and if so why use 10 rather than 100????

I dont have a router setup on the server at this time....I have the modem going into a linksys switch, and from there into the server and a laptop workstation that isnt used all that much.

another question.....is there any real difference from running a server on dsl vs cable considering that bandwidth is the same.

thanks so much for your help and advice...

Cherry-Coke

Kip Patterson
12-31-01, 10:09 AM
Not the server - the machine you use to download. I'm trying to force more packets to be sent.

Is there a difference? Your reaults says that there is. The question is, what is it.

Set the server NIC for 10baseT half duplex, and connect it directly to the modem. That is all the throughput the modem is capable of. The Linksys switch uses store and forward Who knows what it really does in the way of performance. Linksys doesn't say, so I doubt that it is very fast.

Kip