Redstar
05-28-01, 11:49 AM
Hi folks, ok check this out, I am an Everquest diehard (online adventure/RPG). I was using AOL for the longest time (too long) until I 'upgraded' to Verizon DSL service. I simply wanted a more stable connection with Everquest.
Now I have a major problem with Verizon's DSL- too often I log in to Everquest and I am nearly immediately disconnected. I sit and watch my packet loss shoot up to 80%, then 90%, hovering in the 90s, and sooner or later I'm disconnected. This doesn't happen all the time, just every now and then (particularly on a nice Sunday morning, when I've got nothing planned for the day except Everquest).
Verizon insists that since I can initially 'connect' to the internet, that after that it's not their problem. Everquest insists that the routers Verizon is using make it Verizon's problem. When my problem occurs, I CAN log on to the game with my AOL account (on another home PC) and have the same relatively stable connection that I always had with AOL on Everquest.
Now I'm stuck with a year of Verizon. Their tech support has been no help, having me do trace routes, pings, etc.. for which the response is always the same "sorry Mr. Greene, this is not our problem". Verizon also insists that they do not support "gaming connections". Well, I could be wrong, but this isn't an issue of "gaming connections" is it? I'm simply logging on to a server, in which a game is being played. It IS Verizon's problem because their service doesn't seem to be able to handle all the information being sent back and forth, thus the packet loss. Am I right or wrong on that?
My question, why can AOL handle the traffic of Everquest, and DSL cannot? I don't run a firewall when playing Everquest, and I don't have a 3rd party router. My DSL install is clean as can be. Any suggestions/advice I would greatly appreciate!
Thanks
Eric Greene
Now I have a major problem with Verizon's DSL- too often I log in to Everquest and I am nearly immediately disconnected. I sit and watch my packet loss shoot up to 80%, then 90%, hovering in the 90s, and sooner or later I'm disconnected. This doesn't happen all the time, just every now and then (particularly on a nice Sunday morning, when I've got nothing planned for the day except Everquest).
Verizon insists that since I can initially 'connect' to the internet, that after that it's not their problem. Everquest insists that the routers Verizon is using make it Verizon's problem. When my problem occurs, I CAN log on to the game with my AOL account (on another home PC) and have the same relatively stable connection that I always had with AOL on Everquest.
Now I'm stuck with a year of Verizon. Their tech support has been no help, having me do trace routes, pings, etc.. for which the response is always the same "sorry Mr. Greene, this is not our problem". Verizon also insists that they do not support "gaming connections". Well, I could be wrong, but this isn't an issue of "gaming connections" is it? I'm simply logging on to a server, in which a game is being played. It IS Verizon's problem because their service doesn't seem to be able to handle all the information being sent back and forth, thus the packet loss. Am I right or wrong on that?
My question, why can AOL handle the traffic of Everquest, and DSL cannot? I don't run a firewall when playing Everquest, and I don't have a 3rd party router. My DSL install is clean as can be. Any suggestions/advice I would greatly appreciate!
Thanks
Eric Greene