Epyon
05-25-08, 11:43 AM
I seem to have found a sweet spot for my system considering my CPU is my bottleneck. As you probably know, AoC is a very resource demanding game; but for good reason! AoC is absolutely beautiful, if you haven't seen any content of this title yet, I highly advice you go to gametrailers.com.
So anyways let me get to it...
First off let me say I found a new interesting tip. I just recently purchased an 8800 GT OC 512MB and have been very pleased with my decision. However as you know, you tend to have to tweak some of the options in the video cards' display applet to push the most out of it. One such tweak I found very interesting is the 'Max Pre-Rendered Frames' option. What this option signifies is basically the amount of frames your CPU should render before sending them off to the GPU. In my case, the default was set to 3! But in actuality, you should use no more than 2. In this case, 2 is actually triple buffering - from what I've read on the net at least (with 0 being single, since I you are passing all workload straight to the GPU).
I've also read that if you have a dual core CPU (i.e. Pentium D, C2D), you should not set less than 2, 1 or below may cause stalling as then you won't be fully utilizing the CPUs cycles.
If this doesn't make sense, I blame myself cause I went out clubbing last night to a place called Matrix, btw it was awesome.
Okay, as for my ingame settings...
C:\Documents and Settings\X\Local Settings\Application Data\Funcom\Conan\Prefs - for fine tuning! You may have to turn on 'show hidden files' for this!
Display Resolution - 1024x768
Enable Full Screen - On
Anti-Alisasing - None
View Distance - 500M
Direct X Vers. - 9
Shadel Model Vers. - 3.0
Shadows - Disabled
Shadow Res. - Low
3d Ambient Occlusion Qual. - Disabled
High Quality View Distance - 100%
Low Quality View Distance - 500M (Seems to set flag for cutoff point of normal rendering, so 501+ is low from my assumption)
Particle View Distance - 256M
NPC View Distance - 500M
NPC HQVD - 256M
Grass VD - 500M
Grass Density - 0M
Ground Quality VD - 256M
Sys mem tex cache size - 0MB
Tex filter qual. - Bilinear
Tex Res. - Medium
Anisotropic filtering qual. - 1
Enable parallax map - off
Remove Foliage around char - on
Ground render qual - high
Enable spec on ground - off
Enable grass - on
Water reflection - everything
Feel free to add comments. With these settings, I usually get around 30FPS in world, and 75FPS(max w/ VSYNC) in dungeon instance. These settings still need more testing, if anyone has a similar box, feel free to match your performance against mine and reply with results.
So anyways let me get to it...
First off let me say I found a new interesting tip. I just recently purchased an 8800 GT OC 512MB and have been very pleased with my decision. However as you know, you tend to have to tweak some of the options in the video cards' display applet to push the most out of it. One such tweak I found very interesting is the 'Max Pre-Rendered Frames' option. What this option signifies is basically the amount of frames your CPU should render before sending them off to the GPU. In my case, the default was set to 3! But in actuality, you should use no more than 2. In this case, 2 is actually triple buffering - from what I've read on the net at least (with 0 being single, since I you are passing all workload straight to the GPU).
I've also read that if you have a dual core CPU (i.e. Pentium D, C2D), you should not set less than 2, 1 or below may cause stalling as then you won't be fully utilizing the CPUs cycles.
If this doesn't make sense, I blame myself cause I went out clubbing last night to a place called Matrix, btw it was awesome.
Okay, as for my ingame settings...
C:\Documents and Settings\X\Local Settings\Application Data\Funcom\Conan\Prefs - for fine tuning! You may have to turn on 'show hidden files' for this!
Display Resolution - 1024x768
Enable Full Screen - On
Anti-Alisasing - None
View Distance - 500M
Direct X Vers. - 9
Shadel Model Vers. - 3.0
Shadows - Disabled
Shadow Res. - Low
3d Ambient Occlusion Qual. - Disabled
High Quality View Distance - 100%
Low Quality View Distance - 500M (Seems to set flag for cutoff point of normal rendering, so 501+ is low from my assumption)
Particle View Distance - 256M
NPC View Distance - 500M
NPC HQVD - 256M
Grass VD - 500M
Grass Density - 0M
Ground Quality VD - 256M
Sys mem tex cache size - 0MB
Tex filter qual. - Bilinear
Tex Res. - Medium
Anisotropic filtering qual. - 1
Enable parallax map - off
Remove Foliage around char - on
Ground render qual - high
Enable spec on ground - off
Enable grass - on
Water reflection - everything
Feel free to add comments. With these settings, I usually get around 30FPS in world, and 75FPS(max w/ VSYNC) in dungeon instance. These settings still need more testing, if anyone has a similar box, feel free to match your performance against mine and reply with results.