lucidavid
03-15-07, 02:29 PM
Currently my gaming experience is being plagued by sudden disconnects, and huge spikes of lag during busy moments at my apartment. I'm under a wireless network connection which shares with 4 other roommates and they seem to experience the same thing. I know it has nothing to do with my computer being that when I bring my computer to my parents' place to play games such as WoW or whatever, I experience none of the hardships at my parents' place as I do at my apartment.
The only correlation I can make is that during WoW, the lag spikes generally come up when a lot of action comes up like when I'm in a 5 man group doing a dungeon run and we pull a group of mob or when I enter into an battleground instance with 10 or more people. I generally would either lag spike up to the point of getting disconnected from the game server (but not from the network). My download is not the problem but rather from something called Packet Loss?
Another problem is that I randomly get disconnected from the ISP and would have to reset my cable modem to play again. This happened a lot before Spring break and it still happens now but just not as frequently.
I'm running under a Cable Broadband connection under Comcast using Windows XP Media Center Edition.
Here's my TCP/IP Analyzer report.
TCP options string: 020405b40103030201010402
MSS: 1460
MTU: 1500
TCP Window: 256960 (multiple of MSS)
RWIN Scaling: 2
Unscaled RWIN : 64240
Reccomended RWINs: 64240, 128480, 256960, 513920
BDP limit (200ms): 10278kbps (1285KBytes/s)
BDP limit (500ms): 4111kbps (514KBytes/s)
MTU Discovery: ON
TTL: 41
Timestamps: OFF
SACKs: ON
IP ToS: 00100000 (32)
Precedence: 001 (priority)
Delay: 0 (normal delay)
Throughput: 0 (normal throughput)
Reliability: 0 (normal reliability)
Cost: 0 (normal cost)
Check bit: 0 (correct)
DiffServ: CS1 001000 (8) - class 1 (RFC 2474). Similar forwarding behavior to the ToS Precedence field.
Any suggestions on how to fix this would be great!
The only correlation I can make is that during WoW, the lag spikes generally come up when a lot of action comes up like when I'm in a 5 man group doing a dungeon run and we pull a group of mob or when I enter into an battleground instance with 10 or more people. I generally would either lag spike up to the point of getting disconnected from the game server (but not from the network). My download is not the problem but rather from something called Packet Loss?
Another problem is that I randomly get disconnected from the ISP and would have to reset my cable modem to play again. This happened a lot before Spring break and it still happens now but just not as frequently.
I'm running under a Cable Broadband connection under Comcast using Windows XP Media Center Edition.
Here's my TCP/IP Analyzer report.
TCP options string: 020405b40103030201010402
MSS: 1460
MTU: 1500
TCP Window: 256960 (multiple of MSS)
RWIN Scaling: 2
Unscaled RWIN : 64240
Reccomended RWINs: 64240, 128480, 256960, 513920
BDP limit (200ms): 10278kbps (1285KBytes/s)
BDP limit (500ms): 4111kbps (514KBytes/s)
MTU Discovery: ON
TTL: 41
Timestamps: OFF
SACKs: ON
IP ToS: 00100000 (32)
Precedence: 001 (priority)
Delay: 0 (normal delay)
Throughput: 0 (normal throughput)
Reliability: 0 (normal reliability)
Cost: 0 (normal cost)
Check bit: 0 (correct)
DiffServ: CS1 001000 (8) - class 1 (RFC 2474). Similar forwarding behavior to the ToS Precedence field.
Any suggestions on how to fix this would be great!