YeOldeStonecat
09-28-04, 08:34 PM
From Anantech...a press release that they found...
http://www.anandtech.com/news/shownews.aspx?i=23074
"Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.
Meqon's product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments - "We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly."
So DNF went from the Quake 3 engine, to the Unreal Tournament engine...to ( did I miss any?) this engine? 3x years on each of the last two engines...guess it's 3 more years on this engine now.
:rotfl:
http://www.anandtech.com/news/shownews.aspx?i=23074
"Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.
Meqon's product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments - "We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly."
So DNF went from the Quake 3 engine, to the Unreal Tournament engine...to ( did I miss any?) this engine? 3x years on each of the last two engines...guess it's 3 more years on this engine now.
:rotfl: